DARK NATURE, 2014

Dark Nature is an immersive exhibition at the American Museum of Natural History that aims to engage and educate guests through interactive technology, allowing them adapt to the surrounding nature. Their senses are heightened through a series of interactive experiences as they explore the darkest of habitats: the wild tropical rainforest, the extreme depths of the sea and the perpetual darkness of the cave. 

A collaborative project with Kim Daley. Process PDF.

 

 

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The exhibition space is divided into three general areas, each representing a different ecosystem.

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Transition into Darkness: The Cave

In this section of the exhibit, guests are invited to walk through the cave, which interacts with them through
motion-sensing technology. As guests approach certain areas of the cave, the interface prompts them to learn more about the creatures that dwell here.

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What if humans lived in caves?  Step up to the wall and watch your physical adaptation unfold.  


What if humans lived in caves?  Step up to the wall and watch your physical adaptation unfold.

 

 
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The Canopy and Beyond: The Tropical Rainforest

This area of the exhibit includes five 12 ft tall interactive panels that allow guests to discover the diversified wildlife that lives here: from the forest floor up to the towering canopy.

Who’s out and about? Uncover 10 animals lurking in the shadows.


Who’s out and about? Uncover 10 animals lurking in the shadows.

 
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Uncover the Night Lights: The Deep Ocean

The final area of the exhibit includes four large semi-domes that immerse guests in the bright bioluminescence sights of the deep ocean. Using kinect technology, guests are able to dive deeper into the darkness of the ocean.

Let's shed some light. Select a species to learn more about it and its habitat.


Let's shed some light. Select a species to learn more about it and its habitat.

 
Exterior Signage  


Exterior Signage

 

Interactive Poster


Interactive Poster

 

 

HUB GAMES, 2013

HUB Games is a product that aims to close the gap between digital and physical gaming by creating an experience that merges the two worlds seamlessly. 
 

Capture the Flag

During gameplay, tap into virtual reality to enhance your tactics. Using GPS technology, the game’s map updates in real time and tracks enemies infiltrating your territory, coordinates your team and aids you in finding the enemy’s flag. Collect perks such as invisibility or communicate with your teammates by using your phone as a walkie-talkie.  

 

In collaboration with Yuan Chen, Stephanie Choza and Nathan Daviss. Process PDF.

 
 
 
 

Mobile Screens

Users can create a game to start immediately, or schedule for later. Team selection is done by physically huddling up with your teammates. 

Once the area has been selected, one person in each team is selected as Captain and are responsible for "dropping" the flag somewhere on the map. Next, a countdown gives players time before the game begins.

After the game is over, a screen shows a summary of the game. 

 

In-game Screen

Featuring the Omnibutton— tap to use a perk, swipe up to tag a user, or hold down to speak to your team.

 

HUB on the Web

The website would serve as a place for players to communicate, set up future events, purchase merch and even watch live games.

Game Info

Merch Store

Game in session

Product View

 

Iconography

We also developed a series of icons to represent each game as well as badges for achievements.

 

Sketches from early sessions

 

Refined Wireframes

 

Studio vox, 2014

StudioVox is an online community of creatives from a wide variety of fields (such as performance, writing and the visual arts) that aims to connect its users with career and networking opportunities. 

Our team was given the opportunity to revisit their existing product, both from the user experience and strategy side. We collaborated with the client remotely to propose the next phase of the site, focusing on three areas: the dashboard-style feed as the homepage; improved search and comparison features; and creative/company profiles. 
 

Design: Mariana Silva, Josh Parenti, Yuan Chen, Stacy Bloodworth, PJ Murray, Kim Daley.
Strategy: Andrew Angstadt, Luke Nassiff

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Dashboard Feed

Once logged in, the user's dashboard is populated with content from their network, as well as recommended articles, job postings and featured content from StudioVox. 

 

Finding Opportunities

Under the "Find" tab, users can find other creatives, companies and jobs and refine the results to find just the right opportunity. Companies can also use the search feature to search for compatible creatives to hire.

 

The User Profile

Each user's profile contains tabs that organize their content. Tabs can be added or removed based on the user's creative field. The left column contains a short bio, tags, location and information about the user's availability.

 

The resume tab allows users to input all of their relevant information, which can be quickly seen by companies seeking similar candidates.

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The Company Profile

Companies can also have their own profile, which can be used to showcase the talent they represent or their portfolio of work, as well as a timeline of the company's history and open positions.

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Finding the Right Candidate

Creatives can apply directly on the job listing page and the company will see a list of candidates below the job description. The "Compare" feature gives hiring managers the ability to see multiple creatives at once and filter through their skills to find the perfect candidate.

 

As part of the project, we also revised StudioVox's existing site architecture. With the assistance of two Business students, we created a marketing strategy and investor deck that aims to reposition the start-up in front of potential partners and users.

 

Process: Wireframes

TIMELIFE: MATHEMATICS, 2013

Although certainly rational, the study of mathematics goes beyond numbers and shapes. It is the science of patterns, conjectures, and logical reasoning. These are the ideas behind my redesign of the first volume in the TimeLife Science Library series: Mathematics from 1963.

 
Original cover from 1963.

Original cover from 1963.

 
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SPROUT, 2014

Sprout is a non-profit organization that encourages financial stability and independence through savings and crowdsourcing programs on the web. Individuals who have a financial goal (such as starting a business, paying for education, etc) are eligible to be part of the program. 

Sprout’s mission is to encourage entrepreneurship, community development, small businesses and education endeavors. It aims to empower individuals to reach financial stability by offering them the tools they need to succeed. Sprout provides teaching, tools, and an online community where members can learn from others and celebrate accomplishments. 

Process PDF.
Process Blog.

 
 

Homepage

Sprout's homepage features a case study of a successful member as well as others saving up to reach their goal.

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User Profile

Members join and set up a savings account. They establish their goal and timeline by setting up their public profile. Every month, a percentage of their income is deposited into the savings account, which members can keep track of on the Sprout website. 

 

Learning Opportunities

Members are also required to enroll in online courses to develop good financial habits. The courses include information about credit scores, debt, how to manage money, etc.

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Crowdfunding

Donors can find member profiles online and can choose to donate to their cause, helping them reach their goal faster. Donors can search by goal type, category, location and status.

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Site Architecture and Wireframes

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BRIAN BILL FOUNDATION, 2013

Identity and stationery package for the Brian Bill Foundation, a non-profit organization named after Chief Petty Officer Brian Bill, a member of the Navy's elite SEAL division who perished on August 6th due to a helicopter accident. The foundation's mission is to provide support to families of fallen Navy SEAL members.

 
Early sketches explored symbolism found in the Navy SEAL trident, an insignia awarded to soldiers who successfully complete rigorous SEAL training exercises. 


Early sketches explored symbolism found in the Navy SEAL trident, an insignia awarded to soldiers who successfully complete rigorous SEAL training exercises. 

Modern Pentathlon, 2014

Modern Pentathlon is an Olympic sport that consists of five events: fencing, swimming, horse jumping, pistol-shooting and running. Over the next few years, Sarasota, FL will be the host of a number of Pentathlon qualifying events and thus we were approached to create and establish a brand for the events.

Working with the Modern Pentathlon organizing committee, we designed an identity for the event that represents both the community and the athletes of this challenging Olympic sport.

 

Collaborative project with Greg Mako. Process blog post.

 
 
 
 

 

Future Events

 

Process Book

 

Process Work

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PRINTMAKING

 

Tessellation #1, 2013

Photopolymer letterpress print inspired by M.C. Escher's work with tessellations. Produced on a Vandercook SP15 during an Independent Study at Ringling College's Letterpress and Book Arts Center.

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Tessellation #2, 2013

 

Lil' Bub, 2013

Drypoint etching featuring internet cat Lil' Bub.

 

F*ART, 2013

Two-panel comic, etching.

 

Rule Number 1, 2013

Typographic linocut.

 

Pepperoni Pizza, 2013

Three-color screenprint, using screen filler, emulsion and stencil techniques. 

 

Monotype #1, 2013

 

Monotype #2, 2013

 

Folding (Paper), 2012

Three-color photopolymer print inspired by the word "paper." 
Produced on a Vandercook SP15.

A collaboration with Latishia Watkins and Minna Choung.

 

Venezuela, 2012

Study using wooden and metal type in one composition. Dedicated to my birthplace, accompanied by a song of my childhood.

Produced on a Vandercook SP15.